![]() That goes to the actual story and adventure. While the combat in Wildermyth is great, it isn’t the best part of the game. However, characters can specialize to gain different abilities, both active and passive, that can result in completely different options for the same classes. There’s only three in total, with the other two being the basic warrior and archer classes. ![]() The other classes in Wildermyth are also fun to play. They add loads of more strategy and a unique twist to the game. This can include shattering rocks into an enemy, pinning them with a nearby vine and more. This gives them different attacks based on what they infuse. Rather than just cast spells, they infuse their essence into nearby objects. One of the more interesting classes is the magic user. That can include setting up shields, preparing traps, sneaking by enemies for flanking and so much more. Players move their characters along a grid and take different actions for combat. Starting out with the combat, the simplest thing I can say is it’s reminiscent of XCOM. It features tactical combat, interesting characters, as well as loads of choices to make. Wildermyth is an RPG adventure that goes further than most do. Despite that, I’m incredibly impressed with what it brings to the table. A code for the game was provided to us and it’s still in Early Access. Wildermyth isn’t something I’ve ever heard of before. Until then, we need to talk about Wildermyth. I’ve got loads to talk about, but I’ll be saving that up for next week’s Time Waster Finale. ![]() ![]() Alia and I are leaving GiN at the end of the year. At this point, the cat is out of the bag. ![]()
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